[ // Misc (0.25, Item("common.items.armor.misc.neck.plain_1")), (2.0, Item("common.items.crafting_ing.cloth_scraps")), (1.0, Item("common.items.crafting_ing.empty_vial")), (0.1, Item("common.items.glider.glider_blue")), (0.05, Item("common.items.glider.glider_morpho")), (0.05, Item("common.items.glider.glider_monarch")), (0.05, Item("common.items.glider.glider_moth")), (0.05, Item("common.items.armor.misc.ring.gold")), (0.1, Item("common.items.lantern.geode_purp")), // swords (0.03, Item("common.items.weapons.sword.steel-0")), (0.03, Item("common.items.weapons.sword.steel-1")), (0.03, Item("common.items.weapons.sword.steel-2")), (0.03, Item("common.items.weapons.sword.steel-3")), (0.03, Item("common.items.weapons.sword.steel-4")), (0.03, Item("common.items.weapons.sword.steel-5")), (0.03, Item("common.items.weapons.sword.steel-6")), (0.03, Item("common.items.weapons.sword.steel-7")), (0.03, Item("common.items.weapons.sword.steel-8")), (0.02, Item("common.items.weapons.sword.cobalt-0")), (0.02, Item("common.items.weapons.sword.cobalt-1")), (0.02, Item("common.items.weapons.sword.cobalt-2")), (0.02, Item("common.items.weapons.sword.cobalt-3")), (0.01, Item("common.items.weapons.sword.bloodsteel-0")), (0.01, Item("common.items.weapons.sword.bloodsteel-1")), (0.01, Item("common.items.weapons.sword.bloodsteel-2")), // axes (0.02, Item("common.items.weapons.axe.bloodsteel_axe-0")), (0.02, Item("common.items.weapons.axe.bloodsteel_axe-1")), (0.02, Item("common.items.weapons.axe.bloodsteel_axe-2")), (0.01, Item("common.items.weapons.axe.cobalt_axe-0")), (0.01, Item("common.items.weapons.axe.cobalt_axe-1")), (0.001, Item("common.items.weapons.axe.malachite_axe-0")), (0.04, Item("common.items.weapons.axe.iron_axe-7")), (0.04, Item("common.items.weapons.axe.iron_axe-8")), (0.04, Item("common.items.weapons.axe.iron_axe-9")), (0.04, Item("common.items.weapons.axe.steel_axe-0")), (0.04, Item("common.items.weapons.axe.steel_axe-1")), (0.04, Item("common.items.weapons.axe.steel_axe-2")), (0.04, Item("common.items.weapons.axe.steel_axe-3")), (0.04, Item("common.items.weapons.axe.steel_axe-4")), (0.04, Item("common.items.weapons.axe.steel_axe-5")), (0.04, Item("common.items.weapons.axe.steel_axe-6")), // healing sceptre (0.2, Item("common.items.weapons.sceptre.staff_nature")), (0.1, Item("common.items.weapons.sceptre.fork0")), (0.1, Item("common.items.weapons.sceptre.emerald")), (0.1, Item("common.items.weapons.sceptre.coralline_cane")), (0.001, Item("common.items.weapons.sceptre.sceptre_velorite_0")), // staves (0.2, Item("common.items.weapons.staff.bone_staff")), (0.2, Item("common.items.weapons.staff.ley_seeker")), (0.10, Item("common.items.weapons.staff.fiery_wishing_rod")), (0.10, Item("common.items.weapons.staff.heated_arm")), (0.10, Item("common.items.weapons.staff.golden_khakkara")), (0.10, Item("common.items.weapons.staff.crimson_eye")), (0.10, Item("common.items.weapons.staff.solar")), (0.05, Item("common.items.weapons.staff.lava_rod")), (0.05, Item("common.items.weapons.staff.dragon_tongue")), (0.01, Item("common.items.weapons.staff.orc_iron")), // hammers (0.3, Item("common.items.weapons.hammer.cobalt_hammer-0")), (0.3, Item("common.items.weapons.hammer.cobalt_hammer-1")), (0.15, Item("common.items.weapons.hammer.runic_hammer")), (0.15, Item("common.items.weapons.hammer.ramshead_hammer")), (0.04, Item("common.items.weapons.hammer.iron_hammer-7")), (0.04, Item("common.items.weapons.hammer.iron_hammer-8")), (0.05, Item("common.items.weapons.hammer.steel_hammer-0")), (0.05, Item("common.items.weapons.hammer.steel_hammer-1")), (0.05, Item("common.items.weapons.hammer.steel_hammer-2")), (0.05, Item("common.items.weapons.hammer.steel_hammer-3")), (0.05, Item("common.items.weapons.hammer.steel_hammer-4")), (0.05, Item("common.items.weapons.hammer.steel_hammer-5")), // bows (0.03, Item("common.items.weapons.bow.metal-0")), (0.03, Item("common.items.weapons.bow.metal-1")), (0.03, Item("common.items.weapons.bow.metal-2")), (0.03, Item("common.items.weapons.bow.metal-3")), (0.03, Item("common.items.weapons.bow.metal-4")), (0.02, Item("common.items.weapons.bow.frostwood-0")), (0.02, Item("common.items.weapons.bow.frostwood-1")), (0.02, Item("common.items.weapons.bow.frostwood-2")), (0.01, Item("common.items.weapons.bow.eldwood-0")), (0.01, Item("common.items.weapons.bow.eldwood-1")), (0.01, Item("common.items.weapons.bow.eldwood-2")), (0.001, Item("common.items.weapons.bow.velorite")), ]