BasicRanged( energy_cost: 0, buildup_duration: 500, recover_duration: 300, projectile: Arrow( damage: 80.0, knockback: 5.0, energy_regen: 100, ), projectile_body: Object(Arrow), projectile_light: None, projectile_gravity: Some(Gravity(0.2)), projectile_speed: 100.0, can_continue: true, )