({ Arrow: ( bone0: ( offset: (-0.5, -6.0, -1.5), central: ("weapon.projectile.simple-arrow"), ) ), Bomb: ( bone0: ( offset: (-5.5, -5.5, 0.0), central: ("object.bomb"), ) ), FireworkBlue: ( bone0: ( offset: (0.0, 0.0, 0.0), central: ("weapon.projectile.fireworks_blue-0"), ) ), FireworkGreen: ( bone0: ( offset: (0.0, 0.0, 0.0), central: ("weapon.projectile.fireworks_green-0"), ) ), FireworkPurple: ( bone0: ( offset: (0.0, 0.0, 0.0), central: ("weapon.projectile.fireworks_purple-0"), ) ), FireworkRed: ( bone0: ( offset: (0.0, 0.0, 0.0), central: ("weapon.projectile.fireworks_red-0"), ) ), FireworkYellow: ( bone0: ( offset: (0.0, 0.0, 0.0), central: ("weapon.projectile.fireworks_yellow-0"), ) ), Scarecrow: ( bone0: ( offset: (-9.5, -4.0, 0.0), central: ("object.scarecrow"), ) ), Cauldron: ( bone0: ( offset: (-10.0, -10.0, 0.0), central: ("object.cauldron"), ) ), ChestVines: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_vines"), ) ), Chest: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest"), ) ), ChestDark: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_dark"), ) ), ChestDemon: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_demon"), ) ), ChestGold: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_gold"), ) ), ChestLight: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_light"), ) ), ChestOpen: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_open"), ) ), ChestSkull: ( bone0: ( offset: (-7.5, -6.0, 0.0), central: ("object.chest_skull"), ) ), Pumpkin: ( bone0: ( offset: (-5.5, -4.0, 0.0), central: ("object.pumpkin"), ) ), Pumpkin2: ( bone0: ( offset: (-5.0, -4.0, 0.0), central: ("object.pumpkin_2"), ) ), Pumpkin3: ( bone0: ( offset: (-5.0, -4.0, 0.0), central: ("object.pumpkin_3"), ) ), Pumpkin4: ( bone0: ( offset: (-5.0, -4.0, 0.0), central: ("object.pumpkin_4"), ) ), Pumpkin5: ( bone0: ( offset: (-4.0, -5.0, 0.0), central: ("object.pumpkin_5"), ) ), Campfire: ( bone0: ( offset: (-9.0, -10.0, 0.0), central: ("object.campfire"), ) ), CampfireLit: ( bone0: ( offset: (-9.0, -10.0, 0.0), central: ("object.campfire_lit"), ) ), LanternGround: ( bone0: ( offset: (-3.5, -3.5, 0.0), central: ("object.lantern_ground"), ) ), LanternGroundOpen: ( bone0: ( offset: (-3.5, -3.5, 0.0), central: ("object.lantern_ground_open"), ) ), LanternStanding: ( bone0: ( offset: (-7.5, -3.5, 0.0), central: ("object.lantern_standing"), ) ), LanternStanding2: ( bone0: ( offset: (-11.5, -3.5, 0.0), central: ("object.lantern_standing_2"), ) ), PotionRed: ( bone0: ( offset: (-2.0, -2.0, 0.0), central: ("object.potion_red"), ) ), PotionBlue: ( bone0: ( offset: (-2.0, -2.0, 0.0), central: ("object.potion_blue"), ) ), PotionGreen: ( bone0: ( offset: (-2.0, -2.0, 0.0), central: ("object.potion_green"), ) ), Crate: ( bone0: ( offset: (-7.0, -7.0, 0.0), central: ("object.crate"), ) ), Tent: ( bone0: ( offset: (-18.5, -19.5, 0.0), central: ("object.tent"), ) ), WindowSpooky: ( bone0: ( offset: (-15.0, -1.5, -1.0), central: ("object.window_spooky"), ) ), DoorSpooky: ( bone0: ( offset: (-15.0, -4.5, 0.0), central: ("object.door_spooky"), ) ), Table: ( bone0: ( offset: (-12.0, -8.0, 0.0), central: ("object.table"), ) ), Table2: ( bone0: ( offset: (-8.0, -8.0, 0.0), central: ("object.table_2"), ) ), Table3: ( bone0: ( offset: (-10.0, -10.0, 0.0), central: ("object.table_3"), ) ), Drawer: ( bone0: ( offset: (-11.0, -7.5, 0.0), central: ("object.drawer"), ) ), BedBlue: ( bone0: ( offset: (-11.0, -15.0, 0.0), central: ("object.bed_human_blue"), ) ), Anvil: ( bone0: ( offset: (-3.0, -7.0, 0.0), central: ("object.anvil"), ) ), Gravestone: ( bone0: ( offset: (-5.0, -2.0, 0.0), central: ("object.gravestone"), ) ), Gravestone2: ( bone0: ( offset: (-8.5, -3.0, 0.0), central: ("object.gravestone_2"), ) ), Chair: ( bone0: ( offset: (-5.0, -4.5, 0.0), central: ("object.chair"), ) ), Chair2: ( bone0: ( offset: (-5.0, -4.5, 0.0), central: ("object.chair_2"), ) ), Chair3: ( bone0: ( offset: (-5.0, -4.5, 0.0), central: ("object.chair_3"), ) ), Bench: ( bone0: ( offset: (-8.8, -5.0, 0.0), central: ("object.bench"), ) ), Carpet: ( bone0: ( offset: (-14.0, -14.0, -0.5), central: ("object.carpet"), ) ), Bedroll: ( bone0: ( offset: (-11.0, -19.5, -0.5), central: ("object.bedroll"), ) ), CarpetHumanRound: ( bone0: ( offset: (-14.0, -14.0, -0.5), central: ("object.carpet_human_round"), ) ), CarpetHumanSquare: ( bone0: ( offset: (-13.5, -14.0, -0.5), central: ("object.carpet_human_square"), ) ), CarpetHumanSquare2: ( bone0: ( offset: (-13.5, -14.0, -0.5), central: ("object.carpet_human_square_2"), ) ), CarpetHumanSquircle: ( bone0: ( offset: (-21.0, -21.0, -0.5), central: ("object.carpet_human_squircle"), ) ), Pouch: ( bone0: ( offset: (-5.5, -4.5, 0.0), central: ("object.pouch"), ) ), CraftingBench: ( bone0: ( offset: (-9.5, -7.0, 0.0), central: ("object.crafting_bench"), ) ), ArrowSnake: ( bone0: ( offset: (-1.5, -6.5, 0.0), central: ("weapon.projectile.snake-arrow"), ) ), BoltFire: ( bone0: ( offset: (-3.0, -5.5, -3.0), central: ("weapon.projectile.fire-bolt-0"), ) ), BoltFireBig: ( bone0: ( offset: (-6.0, -6.0, -6.0), central: ("weapon.projectile.fire-bolt-1"), ) ), TrainingDummy: ( bone0: ( offset: (-7.0, -5.0, 0.0), central: ("object.training_dummy"), ) ), MultiArrow: ( bone0: ( offset: (-4.0, -9.5, -5.0), central: ("weapon.projectile.multi-arrow"), ) ), BoltNature: ( bone0: ( offset: (-6.0, -6.0, -6.0), central: ("weapon.projectile.nature-bolt"), ) ), MeatDrop: ( bone0: ( offset: (-3.5, -8.0, 0.0), central: ("object.meat_drop"), ) ), Steak: ( bone0: ( offset: (-3.5, -6.0, 0.0), central: ("object.steak"), ) ), })