LeapMelee(
    energy_cost: 0.0,
    buildup_duration: 0.5,
    movement_duration: 0.8,
    swing_duration: 0.15,
    recover_duration: 0.2,
    melee_constructor: (
        kind: Bash(
            damage: 25.0,
            poise: 40.0,
            knockback: 25.0,
            energy_regen: 0.0,
        ),
        range: 4.5,
        angle: 360.0,
        multi_target: Some(Normal),
        damage_effect: Some(Buff((
            kind: Frozen,
            dur_secs: 2.0,
            strength: DamageFraction(0.1),
            chance: 1.0,
        ))),
    ),
    forward_leap_strength: 30.0,
    vertical_leap_strength: 15.0,
    specifier: Some(ElderLeap),
)