use common::{ comp::{BuffChange, ControlEvent, Controller}, event::{EventBus, ServerEvent}, uid::UidAllocator, vsystem::{Origin, Phase, VJob, VSystem}, }; use specs::{ saveload::{Marker, MarkerAllocator}, shred::ResourceId, Entities, Join, Read, SystemData, World, WriteStorage, }; use vek::*; #[derive(SystemData)] pub struct ReadData<'a> { entities: Entities<'a>, uid_allocator: Read<'a, UidAllocator>, server_bus: Read<'a, EventBus>, } #[derive(Default)] pub struct Sys; impl<'a> VSystem<'a> for Sys { type SystemData = (ReadData<'a>, WriteStorage<'a, Controller>); const NAME: &'static str = "controller"; const ORIGIN: Origin = Origin::Common; const PHASE: Phase = Phase::Create; fn run(_job: &mut VJob, (read_data, mut controllers): Self::SystemData) { let mut server_emitter = read_data.server_bus.emitter(); for (entity, controller) in (&read_data.entities, &mut controllers).join() { let mut inputs = &mut controller.inputs; // Note(imbris): I avoided incrementing the duration with inputs.tick() because // this is being done manually in voxygen right now so it would double up on // speed of time. // Perhaphs the duration aspects of inputs could be // calculated exclusively on the server (since the client can't be // trusted anyway). It needs to be considered if these calculations // being on the client are critical for responsiveness/client-side prediction. inputs.tick_freshness(); // Update `inputs.move_dir`. inputs.move_dir = if inputs.move_dir.magnitude_squared() > 1.0 { // Cap move_dir to 1 inputs.move_dir.normalized() } else { inputs.move_dir }; inputs.move_z = inputs.move_z.clamped(-1.0, 1.0); // Process other controller events for event in controller.events.drain(..) { match event { ControlEvent::Mount(mountee_uid) => { if let Some(mountee_entity) = read_data .uid_allocator .retrieve_entity_internal(mountee_uid.id()) { server_emitter.emit(ServerEvent::Mount(entity, mountee_entity)); } }, ControlEvent::RemoveBuff(buff_id) => { server_emitter.emit(ServerEvent::Buff { entity, buff_change: BuffChange::RemoveFromController(buff_id), }); }, ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)), ControlEvent::EnableLantern => { server_emitter.emit(ServerEvent::EnableLantern(entity)) }, ControlEvent::DisableLantern => { server_emitter.emit(ServerEvent::DisableLantern(entity)) }, ControlEvent::Interact(npc_uid) => { if let Some(npc_entity) = read_data .uid_allocator .retrieve_entity_internal(npc_uid.id()) { server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity)); } }, ControlEvent::InitiateInvite(inviter_uid, kind) => { server_emitter.emit(ServerEvent::InitiateInvite(entity, inviter_uid, kind)); }, ControlEvent::InviteResponse(response) => { server_emitter.emit(ServerEvent::InviteResponse(entity, response)); }, ControlEvent::PerformTradeAction(trade_id, action) => { server_emitter .emit(ServerEvent::ProcessTradeAction(entity, trade_id, action)); }, ControlEvent::InventoryEvent(event) => { server_emitter.emit(ServerEvent::InventoryManip(entity, event.into())); }, ControlEvent::GroupManip(manip) => { server_emitter.emit(ServerEvent::GroupManip(entity, manip)) }, ControlEvent::Respawn => server_emitter.emit(ServerEvent::Respawn(entity)), } } } } }