({
    DefaultAirship: (
        bone0: (
            //offset: (3.0, 7.0, 1.0),
            //offset: (-20.75, -34.75, 1.25),
            //offset: (0.0, 0.0, 0.0),
            offset: (-17.5, -39.0, 1.0),
            //phys_offset: (0.25, 0.25, 0.25),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("airship_human.structure"),
        ),
        bone1: (
            offset: (-8.5, -2.0, -8.5),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("airship_human.propeller-l"),
        ),
        bone2: (
            offset: (-8.5, -2.0, -8.5),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("airship_human.propeller-r"),
        ),
        bone3: (
            offset: (-1.5, -11.0, -5.5),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("airship_human.rudder"),
        ),
    ),
    AirBalloon: (
        bone0: (
            offset: (-14.5, -16.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("air_balloon.structure"),
        ),
        bone1: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
        bone2: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
        bone3: (
            offset: (-1.5, -6.0, -5.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("air_balloon.rudder"),
        ),
    ),
    SailBoat: (
        bone0: (
            offset: (-6.5, -15.5, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("sail_boat.structure"),
        ),
        bone1: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
        bone2: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
        bone3: (
            offset: (-1.5, -6.0, -5.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
    ),
    Galleon: (
        bone0: (
            offset: (-16, -16, -3.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("galleon.structure"),
        ),
        bone1: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
        bone2: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
        bone3: (
            offset: (0.0, 0.0, 0.0),
            phys_offset: (0.0, 0.0, 0.0),
            central: ("empty"),
        ),
    ),
})