use serde::{Deserialize, Serialize}; use specs::{Component, DerefFlaggedStorage}; use std::{error::Error, fmt}; use crate::combat::{AttackEffect, DamagedEffect}; use super::Body; #[derive(Debug)] #[allow(dead_code)] // TODO: remove once trade sim hits master pub enum StatChangeError { Underflow, Overflow, } #[derive(Debug, Clone, Copy, Deserialize, Serialize)] pub struct StatsModifier { pub add_mod: f32, pub mult_mod: f32, } impl Default for StatsModifier { fn default() -> Self { Self { add_mod: 0.0, mult_mod: 1.0, } } } impl StatsModifier { pub fn compute_maximum(&self, base_value: f32) -> f32 { base_value * self.mult_mod + self.add_mod } // Note: unused for now pub fn update_maximum(&self) -> bool { self.add_mod.abs() > f32::EPSILON || (self.mult_mod - 1.0).abs() > f32::EPSILON } } impl fmt::Display for StatChangeError { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { write!(f, "{}", match self { Self::Underflow => "insufficient stat quantity", Self::Overflow => "stat quantity would overflow", }) } } impl Error for StatChangeError {} #[derive(Clone, Debug, Serialize, Deserialize)] pub struct Stats { pub name: String, pub original_body: Body, pub damage_reduction: f32, pub poise_reduction: f32, pub heal_multiplier: f32, pub max_health_modifiers: StatsModifier, pub move_speed_modifier: f32, pub attack_speed_modifier: f32, pub friction_modifier: f32, pub max_energy_modifiers: StatsModifier, pub poise_damage_modifier: f32, pub attack_damage_modifier: f32, pub crit_chance_modifier: StatsModifier, pub swim_speed_modifier: f32, /// This adds effects to any attacks that the entity makes pub effects_on_attack: Vec, /// This is the fraction of damage reduction (from armor and other buffs) /// that gets ignored by attacks from this entity pub mitigations_penetration: f32, pub energy_reward_modifier: f32, /// This creates effects when the entity is damaged pub effects_on_damaged: Vec, } impl Stats { pub fn new(name: String, body: Body) -> Self { Self { name, original_body: body, damage_reduction: 0.0, poise_reduction: 0.0, heal_multiplier: 1.0, max_health_modifiers: StatsModifier::default(), move_speed_modifier: 1.0, attack_speed_modifier: 1.0, friction_modifier: 1.0, max_energy_modifiers: StatsModifier::default(), poise_damage_modifier: 1.0, attack_damage_modifier: 1.0, crit_chance_modifier: StatsModifier::default(), swim_speed_modifier: 1.0, effects_on_attack: Vec::new(), mitigations_penetration: 0.0, energy_reward_modifier: 1.0, effects_on_damaged: Vec::new(), } } /// Creates an empty `Stats` instance - used during character loading from /// the database pub fn empty(body: Body) -> Self { Self::new("".to_string(), body) } /// Resets temporary modifiers to default values pub fn reset_temp_modifiers(&mut self) { let name = std::mem::take(&mut self.name); let body = self.original_body; *self = Self::new(name, body); } } impl Component for Stats { type Storage = DerefFlaggedStorage>; }