/// WARNING: Localization files shall be saved in UTF-8 format without BOM /// Localization for "global" English ( string_map: { // Chat outputs "hud.chat.online_msg": "[{name}] is online now", "hud.chat.offline_msg": "[{name}] went offline", "hud.chat.default_death_msg": "[{name}] died", "hud.chat.environmental_kill_msg": "[{name}] died in {environment}", "hud.chat.fall_kill_msg": "[{name}] died from fall damage", "hud.chat.suicide_msg": "[{name}] died from self-inflicted wounds", "hud.chat.pvp_buff_kill_msg": "[{victim}] died of {buff} caused by [{attacker}]", "hud.chat.pvp_melee_kill_msg": "[{attacker}] defeated [{victim}]", "hud.chat.pvp_ranged_kill_msg": "[{attacker}] shot [{victim}]", "hud.chat.pvp_explosion_kill_msg": "[{attacker}] blew up [{victim}]", "hud.chat.pvp_energy_kill_msg": "[{attacker}] killed [{victim}] with magic", "hud.chat.nonexistent_buff_kill_msg": "[{victim}] died of {buff}", "hud.chat.npc_buff_kill_msg": "[{victim}] died of {buff} caused by {attacker}", "hud.chat.npc_melee_kill_msg": "{attacker} killed [{victim}]", "hud.chat.npc_ranged_kill_msg": "{attacker} shot [{victim}]", "hud.chat.npc_explosion_kill_msg": "{attacker} blew up [{victim}]", "hud.chat.npc_energy_kill_msg": "{attacker} killed [{victim}] with magic", "hud.chat.npc_other_kill_msg": "{attacker} killed [{victim}]", "hud.chat.loot_msg": "You picked up [{item}]", "hud.chat.loot_fail": "Your Inventory is full!", "hud.chat.goodbye": "Goodbye!", "hud.chat.connection_lost": "Connection lost. Kicking in {time} seconds.", }, vector_map: { } )