ComboMelee( stage_data: [ ( stage: 1, base_damage: 100, damage_increase: 0, base_poise_damage: 0, poise_damage_increase: 30, knockback: 2.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.6, base_swing_duration: 0.1, base_recover_duration: 0.1, forward_movement: 1.5, ), ( stage: 2, base_damage: 130, damage_increase: 0, base_poise_damage: 0, poise_damage_increase: 30, knockback: 2.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.15, base_swing_duration: 0.07, base_recover_duration: 0.1, forward_movement: 0.8, ), ( stage: 3, base_damage: 130, damage_increase: 0, base_poise_damage: 30, poise_damage_increase: 0, knockback: 2.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.2, base_swing_duration: 0.07, base_recover_duration: 0.1, forward_movement: 0.8, ), ( stage: 4, base_damage: 130, damage_increase: 0, base_poise_damage: 0, poise_damage_increase: 30, knockback: 8.0, range: 3.5, angle: 30.0, base_buildup_duration: 0.2, base_swing_duration: 0.07, base_recover_duration: 0.1, forward_movement: 0.8, ), ], initial_energy_gain: 0, max_energy_gain: 0, energy_increase: 0, speed_increase: 0.0, max_speed_increase: 0.0, scales_from_combo: 0, is_interruptible: false, )