RepeaterRanged(
    energy_cost: 6.0,
    buildup_duration: 0.2,
    shoot_duration: 0.3,
    recover_duration: 0.5,
    max_speed: 4.0,
    half_speed_at: 3,
    projectile: Arrow(
        damage: 5.0,
        knockback: 0,
        energy_regen: 0,
    ),
    projectile_body: Object(Arrow),
    projectile_light: None,
    projectile_speed: 100.0,
)