BasicRanged( energy_cost: 0, buildup_duration: 2.4, recover_duration: 0.6, projectile: ClayRocket( damage: 30, knockback: 10.0, radius: 5.0, min_falloff: 0.75, ), projectile_body: Object(GrenadeClay), projectile_light: None, projectile_speed: 50.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.5, )