EntityConfig ( name: Some("Myrmidon Marksman"), body: Some(RandomWith("myrmidon")), main_tool: Some(Item("common.items.npc_weapons.biped_small.myrmidon.adlet_bow")), second_tool: None, loadout_asset: Some("common.loadout.dungeon.tier-4.myrmidon"), skillset_asset: Some("common.skillset.dungeon.tier-4.bow"), )