#![enable(implicit_some)] ( name: Name("Villager"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.villager"), active_hands: InHands((Choice([ (1, Item("common.items.weapons.tool.broom")), (1, Item("common.items.weapons.tool.hoe")), (1, Item("common.items.weapons.tool.pickaxe")), (1, Item("common.items.weapons.tool.rake")), (1, Item("common.items.weapons.tool.shovel-0")), (1, Item("common.items.weapons.tool.shovel-1")), (1, Item("common.items.tool.instruments.lyre")), (1, Item("common.items.tool.instruments.lute")), (1, Item("common.items.tool.instruments.guitar")), ]), None)), )), items: [ (10, "common.items.consumable.potion_big"), ], ), meta: [], )