// Loot table that exists purely for price rationalisation [ (1.0, Item("common.items.crafting_ing.honey")), (0.2, Item("common.items.mineral.ore.bloodstone")), (1.0, Item("common.items.mineral.ore.coal")), (0.4, Item("common.items.mineral.ore.cobalt")), (0.05, Item("common.items.mineral.ore.gold")), (1.2, Item("common.items.mineral.ore.iron")), (0.07, Item("common.items.mineral.ore.silver")), (1.2, Item("common.items.mineral.ore.velorite")), (0.6, Item("common.items.mineral.ore.veloritefrag")), (0.8, Item("common.items.mineral.gem.amethyst")), (0.2, Item("common.items.mineral.gem.diamond")), (0.6, Item("common.items.mineral.gem.emerald")), (0.4, Item("common.items.mineral.gem.ruby")), (0.4, Item("common.items.mineral.gem.sapphire")), (0.9, Item("common.items.mineral.gem.topaz")), ]