EntityConfig ( name: Automatic, body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), hands: TwoHanded(Choice([ (1.0, Some(Item("common.items.weapons.sword.iron-0"))), (1.0, Some(Item("common.items.weapons.bow.hardwood-2"))), (1.0, Some(Item("common.items.weapons.axe.steel_axe-0"))), (1.0, Some(Item("common.items.weapons.staff.frostwood_torch"))), ])), meta: [ LoadoutAsset("common.loadout.world.traveler"), ], )