/// Template file for EntityConfig, check documentation in code for more /// By the time of writing this comment it lives in common/src/generation.rs EntityConfig ( name: Name("Paddy"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.humanoids"), hands: TwoHanded(Item("common.items.weapons.sword.cultist")), meta: [ LoadoutAsset("common.loadout.village.merchant"), SkillSetAsset("common.skillset.village.merchant"), ], )