BasicRanged( energy_cost: 0, buildup_duration: 0.825, recover_duration: 0.6, projectile: Fireball( damage: 13.5, radius: 2.0, energy_regen: 10.0, min_falloff: 0.5, ), projectile_body: Object(BoltFire), projectile_speed: 25, num_projectiles: 8, projectile_spread: 0.125, )