BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.4, projectile: Frostball( // Snowball damage: 80.0, radius: 5.0, ), projectile_body: Object(BoltFire), // Snowball projectile_speed: 30.0, num_projectiles: 1, projectile_spread: 0.0, )