BasicRanged( energy_cost: 0, buildup_duration: 0.1, recover_duration: 0.5, projectile: Arrow( damage: 30.0, knockback: 5.0, energy_regen: 10.0, ), projectile_body: Object(ArrowTurret), projectile_light: None, projectile_speed: 130.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )