({ Sword(HeavyWindmillSlash): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}), Sword(HeavyPommelStrike): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}), Sword(HeavyFortitude): All({Sword(HeavyWindmillSlash): 1}), Sword(HeavyPillarThrust): All({Sword(HeavyPommelStrike): 1}), Sword(AgileQuickDraw): Any({Sword(CrossCut): 1, Sword(Skewer): 1}), Sword(AgileFeint): Any({Sword(CrossCut): 1, Sword(Skewer): 1}), Sword(AgileDancingEdge): All({Sword(AgileQuickDraw): 1}), Sword(AgileFlurry): All({Sword(AgileFeint): 1}), Sword(DefensiveRiposte): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}), Sword(DefensiveDisengage): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}), Sword(DefensiveDeflect): All({Sword(DefensiveDisengage): 1}), Sword(DefensiveStalwartSword): All({Sword(DefensiveRiposte): 1}), Sword(CripplingGouge): Any({Sword(Skewer): 1, Sword(FellStrike): 1}), Sword(CripplingHamstring): Any({Sword(Skewer): 1, Sword(FellStrike): 1}), Sword(CripplingBloodyGash): All({Sword(CripplingGouge): 1}), Sword(CripplingEviscerate): All({Sword(CripplingHamstring): 1}), Sword(CleavingWhirlwindSlice): Any({Sword(Cascade): 1, Sword(CrossCut): 1}), Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}), Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}), Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}), Axe(LDamage): All({Axe(UnlockLeap): 1}), Axe(LKnockback): All({Axe(UnlockLeap): 1}), Axe(LCost): All({Axe(UnlockLeap): 1}), Axe(LDistance): All({Axe(UnlockLeap): 1}), Hammer(LDamage): All({Hammer(UnlockLeap): 1}), Hammer(LCost): All({Hammer(UnlockLeap): 1}), Hammer(LDistance): All({Hammer(UnlockLeap): 1}), Hammer(LKnockback): All({Hammer(UnlockLeap): 1}), Hammer(LRange): All({Hammer(UnlockLeap): 1}), Bow(SDamage): All({Bow(UnlockShotgun): 1}), Bow(SCost): All({Bow(UnlockShotgun): 1}), Bow(SArrows): All({Bow(UnlockShotgun): 1}), Bow(SSpread): All({Bow(UnlockShotgun): 1}), Staff(SDamage): All({Staff(UnlockShockwave): 1}), Staff(SKnockback): All({Staff(UnlockShockwave): 1}), Staff(SRange): All({Staff(UnlockShockwave): 1}), Staff(SCost): All({Staff(UnlockShockwave): 1}), Sceptre(AStrength): All({Sceptre(UnlockAura): 1}), Sceptre(ADuration): All({Sceptre(UnlockAura): 1}), Sceptre(ARange): All({Sceptre(UnlockAura): 1}), Sceptre(ACost): All({Sceptre(UnlockAura): 1}), })