mod natural; use crate::{ column::{ColumnGen, ColumnSample, StructureData}, generator::TownGen, util::{HashCache, RandomField, Sampler, SamplerMut}, World, CONFIG, }; use common::{ terrain::{structure::StructureBlock, Block, BlockKind, Structure}, util::saturate_srgb, vol::{ReadVol, Vox}, }; use noise::NoiseFn; use std::ops::{Add, Div, Mul, Neg}; use vek::*; pub struct BlockGen<'a> { world: &'a World, column_cache: HashCache, Option>>, column_gen: ColumnGen<'a>, } impl<'a> BlockGen<'a> { pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self { Self { world, column_cache: HashCache::with_capacity(64), column_gen, } } fn sample_column( column_gen: &ColumnGen<'a>, cache: &mut HashCache, Option>>, wpos: Vec2, ) -> Option> { cache .get(Vec2::from(wpos), |wpos| column_gen.get(wpos)) .clone() } fn get_cliff_height( column_gen: &ColumnGen<'a>, cache: &mut HashCache, Option>>, wpos: Vec2, close_cliffs: &[(Vec2, u32); 9], cliff_hill: f32, ) -> f32 { close_cliffs.iter().fold( 0.0f32, |max_height, (cliff_pos, seed)| match Self::sample_column( column_gen, cache, Vec2::from(*cliff_pos), ) { Some(cliff_sample) if cliff_sample.is_cliffs && cliff_sample.spawn_rate > 0.5 => { let cliff_pos3d = Vec3::from(*cliff_pos); let height = RandomField::new(seed + 1).get(cliff_pos3d) % 48; let radius = RandomField::new(seed + 2).get(cliff_pos3d) % 48 + 8; max_height.max( if cliff_pos.map(|e| e as f32).distance_squared(wpos) < (radius * radius) as f32 { cliff_sample.alt + height as f32 * (1.0 - cliff_sample.chaos) + cliff_hill } else { 0.0 }, ) } _ => max_height, }, ) } pub fn get_z_cache(&mut self, wpos: Vec2) -> Option> { let BlockGen { world, column_cache, column_gen, } = self; // Main sample let sample = Self::sample_column(column_gen, column_cache, wpos)?; // Tree samples let mut structure_samples = [None, None, None, None, None, None, None, None, None]; for i in 0..structure_samples.len() { if let Some(st) = sample.close_structures[i] { let st_sample = Self::sample_column(column_gen, column_cache, Vec2::from(st.pos)); structure_samples[i] = st_sample; } } let mut structures = [None, None, None, None, None, None, None, None, None]; for i in 0..structures.len() { if let (Some(st), Some(st_sample)) = (sample.close_structures[i], structure_samples[i].clone()) { let st_info = match st.meta { None => natural::structure_gen( column_gen, column_cache, i, st.pos, st.seed, &structure_samples, ), Some(meta) => Some(StructureInfo { pos: Vec3::from(st.pos) + Vec3::unit_z() * st_sample.alt as i32, seed: st.seed, meta, }), }; if let Some(st_info) = st_info { structures[i] = Some((st_info, st_sample)); } } } Some(ZCache { wpos, sample, structures, }) } pub fn get_with_z_cache(&mut self, wpos: Vec3, z_cache: Option<&ZCache>) -> Option { let BlockGen { world, column_cache, column_gen, } = self; let &ColumnSample { alt, chaos, water_level, //river, surface_color, sub_surface_color, //tree_density, //forest_kind, //close_structures, cave_xy, cave_alt, marble, marble_small, rock, //cliffs, cliff_hill, close_cliffs, temp, chunk, .. } = &z_cache?.sample; let structures = &z_cache?.structures; let wposf = wpos.map(|e| e as f64); let (definitely_underground, height, water_height) = if (wposf.z as f32) < alt - 64.0 * chaos { // Shortcut warping (true, alt, CONFIG.sea_level /*water_level*/) } else { // Apply warping let warp = (world.sim().gen_ctx.warp_nz.get(wposf.div(24.0)) as f32) .mul((chaos - 0.1).max(0.0)) .mul(30.0); let height = if (wposf.z as f32) < alt + warp - 10.0 { // Shortcut cliffs alt + warp } else { let turb = Vec2::new( world.sim().gen_ctx.fast_turb_x_nz.get(wposf.div(16.0)) as f32, world.sim().gen_ctx.fast_turb_y_nz.get(wposf.div(16.0)) as f32, ) * 8.0; let wpos_turb = Vec2::from(wpos).map(|e: i32| e as f32) + turb; let cliff_height = Self::get_cliff_height( column_gen, column_cache, wpos_turb, &close_cliffs, cliff_hill, ); (alt + warp).max(cliff_height) }; ( false, height, /*(water_level + warp).max(*/ CONFIG.sea_level, /*)*/ ) }; // Sample blocks // let stone_col = Rgb::new(240, 230, 220); let stone_col = Rgb::new(195, 187, 201); // let dirt_col = Rgb::new(79, 67, 60); let air = Block::empty(); // let stone = Block::new(2, stone_col); // let surface_stone = Block::new(1, Rgb::new(200, 220, 255)); // let dirt = Block::new(1, dirt_col); // let sand = Block::new(1, Rgb::new(180, 150, 50)); // let warm_stone = Block::new(1, Rgb::new(165, 165, 130)); let water = Block::new(BlockKind::Water, Rgb::new(60, 90, 190)); let grass_depth = 1.5 + 2.0 * chaos; let block = if (wposf.z as f32) < height - grass_depth { let col = Lerp::lerp( saturate_srgb(sub_surface_color, 0.45).map(|e| (e * 255.0) as u8), stone_col, (height - grass_depth - wposf.z as f32) * 0.15, ); // Underground if (wposf.z as f32) > alt - 32.0 * chaos { Some(Block::new(BlockKind::Normal, col)) } else { Some(Block::new(BlockKind::Dense, col)) } } else if (wposf.z as f32) < height { let col = Lerp::lerp( sub_surface_color, surface_color, (wposf.z as f32 - (height - grass_depth)) .div(grass_depth) .powf(0.5), ); // Surface Some(Block::new( BlockKind::Normal, saturate_srgb(col, 0.45).map(|e| (e * 255.0) as u8), )) } else if (wposf.z as f32) < height + 0.9 && temp < CONFIG.desert_temp && (wposf.z as f32 > water_height + 3.0) && marble > 0.68 && marble_small > 0.65 && (marble * 3173.7).fract() < 0.5 { let flowers = [ BlockKind::BlueFlower, BlockKind::PinkFlower, BlockKind::PurpleFlower, BlockKind::RedFlower, BlockKind::WhiteFlower, BlockKind::YellowFlower, BlockKind::Sunflower, ]; let grasses = [ BlockKind::LongGrass, BlockKind::MediumGrass, BlockKind::ShortGrass, ]; Some(Block::new( if (height * 1271.0).fract() < 0.15 { flowers[(height * 0.2) as usize % flowers.len()] } else { grasses[(height * 0.3) as usize % grasses.len()] }, Rgb::broadcast(0), )) } else if (wposf.z as f32) < height + 0.9 && temp > CONFIG.desert_temp && (marble * 4423.5).fract() < 0.0005 { Some(Block::new( if (height * 1271.0).fract() < 0.5 { BlockKind::LargeCactus } else { BlockKind::BarrelCactus }, Rgb::broadcast(0), )) } else { None }; // Caves let block = block.and_then(|block| { // Underground let cave = cave_xy.powf(2.0) * (wposf.z as f32 - cave_alt) .div(40.0) .powf(4.0) .neg() .add(1.0) > 0.9993; if cave { None } else { Some(block) } }); // Rocks let block = block.or_else(|| { if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock { let field0 = RandomField::new(world.sim().seed + 0); let field1 = RandomField::new(world.sim().seed + 1); let field2 = RandomField::new(world.sim().seed + 2); Some(Block::new( BlockKind::Normal, stone_col - Rgb::new( field0.get(wpos) as u8 % 16, field1.get(wpos) as u8 % 16, field2.get(wpos) as u8 % 16, ), )) } else { None } }); // Water let block = block.or_else(|| { if (wposf.z as f32) < water_height { // Ocean Some(water) } else { None } }); // Structures (like towns) let block = block.or_else(|| { chunk .structures .town .as_ref() .and_then(|town| TownGen.get((town, wpos))) }); let block = structures .iter() .find_map(|st| { let (st, st_sample) = st.as_ref()?; st.get(wpos, st_sample) }) .or(block) .unwrap_or(Block::empty()); Some(block) } } pub struct ZCache<'a> { wpos: Vec2, sample: ColumnSample<'a>, structures: [Option<(StructureInfo, ColumnSample<'a>)>; 9], } impl<'a> ZCache<'a> { pub fn get_z_limits(&self) -> (f32, f32) { let cave_depth = if self.sample.cave_xy.abs() > 0.9 { (self.sample.alt - self.sample.cave_alt + 8.0).max(0.0) } else { 0.0 }; let min = self.sample.alt - (self.sample.chaos * 48.0 + cave_depth) - 4.0; let cliff = if self.sample.near_cliffs { 48.0 } else { 0.0 }; let warp = self.sample.chaos * 48.0; let (structure_min, structure_max) = self .structures .iter() .filter_map(|st| st.as_ref()) .fold((0.0f32, 0.0f32), |(min, max), (st_info, st_sample)| { let bounds = st_info.get_bounds(); let st_area = Aabr { min: Vec2::from(bounds.min), max: Vec2::from(bounds.max), }; if st_area.contains_point(self.wpos - st_info.pos) { (min.min(bounds.min.z as f32), max.max(bounds.max.z as f32)) } else { (min, max) } }); let min = min + structure_min; let max = (self.sample.alt + cliff + structure_max + warp + 8.0) .max(self.sample.water_level) .max(CONFIG.sea_level + 2.0); (min, max) } } impl<'a> SamplerMut<'static> for BlockGen<'a> { type Index = Vec3; type Sample = Option; fn get(&mut self, wpos: Vec3) -> Option { let z_cache = self.get_z_cache(wpos.into()); self.get_with_z_cache(wpos, z_cache.as_ref()) } } #[derive(Copy, Clone)] pub enum StructureMeta { Pyramid { height: i32, }, Volume { units: (Vec2, Vec2), volume: &'static Structure, }, } pub struct StructureInfo { pos: Vec3, seed: u32, meta: StructureMeta, } impl StructureInfo { fn get_bounds(&self) -> Aabb { match self.meta { StructureMeta::Pyramid { height } => { let base = 40; Aabb { min: Vec3::new(-base - height, -base - height, -base), max: Vec3::new(base + height, base + height, height), } } StructureMeta::Volume { units, volume } => { let bounds = volume.get_bounds(); (Aabb { min: Vec3::from(units.0 * bounds.min.x + units.1 * bounds.min.y) + Vec3::unit_z() * bounds.min.z, max: Vec3::from(units.0 * bounds.max.x + units.1 * bounds.max.y) + Vec3::unit_z() * bounds.max.z, }) .made_valid() } } } fn get(&self, wpos: Vec3, sample: &ColumnSample) -> Option { match self.meta { StructureMeta::Pyramid { height } => { if wpos.z - self.pos.z < height - Vec2::from(wpos - self.pos) .map(|e: i32| (e.abs() / 2) * 2) .reduce_max() { Some(Block::new(BlockKind::Dense, Rgb::new(203, 170, 146))) } else { None } } StructureMeta::Volume { units, volume } => { let rpos = wpos - self.pos; let block_pos = Vec3::unit_z() * rpos.z + Vec3::from(units.0) * rpos.x + Vec3::from(units.1) * rpos.y; volume .get((block_pos * 128) / 128) // Scaling .ok() .and_then(|b| { block_from_structure( *b, volume.default_kind(), block_pos, self.pos.into(), self.seed, sample, ) }) } } } } fn block_from_structure( sblock: StructureBlock, default_kind: BlockKind, pos: Vec3, structure_pos: Vec2, structure_seed: u32, _sample: &ColumnSample, ) -> Option { let field = RandomField::new(structure_seed + 0); let lerp = 0.5 + ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.65 + ((field.get(Vec3::from(pos)) % 256) as f32 / 256.0 - 0.5) * 0.15; match sblock { StructureBlock::None => None, StructureBlock::TemperateLeaves => Some(Block::new( BlockKind::Normal, Lerp::lerp( Rgb::new(0.0, 132.0, 94.0), Rgb::new(142.0, 181.0, 0.0), lerp, ) .map(|e| e as u8), )), StructureBlock::PineLeaves => Some(Block::new( BlockKind::Normal, Lerp::lerp(Rgb::new(0.0, 60.0, 50.0), Rgb::new(30.0, 100.0, 10.0), lerp) .map(|e| e as u8), )), StructureBlock::PalmLeaves => Some(Block::new( BlockKind::Normal, Lerp::lerp( Rgb::new(0.0, 108.0, 113.0), Rgb::new(30.0, 156.0, 10.0), lerp, ) .map(|e| e as u8), )), StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))), StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))), StructureBlock::Acacia => Some(Block::new( BlockKind::Normal, Lerp::lerp( Rgb::new(15.0, 126.0, 50.0), Rgb::new(30.0, 180.0, 10.0), lerp, ) .map(|e| e as u8), )), StructureBlock::Fruit => Some(Block::new(BlockKind::Apple, Rgb::new(194, 30, 37))), StructureBlock::Hollow => Some(Block::empty()), StructureBlock::Normal(color) => { Some(Block::new(default_kind, color)).filter(|block| !block.is_empty()) } } }