ComboMelee( stage_data: [ ( stage: 1, base_damage: 100, max_damage: 100, damage_increase: 0, knockback: 2.0, range: 3.5, angle: 30.0, base_buildup_duration: 600, base_swing_duration: 100, base_recover_duration: 100, forward_movement: 1.5, ), ( stage: 2, base_damage: 130, max_damage: 130, damage_increase: 0, knockback: 2.0, range: 3.5, angle: 30.0, base_buildup_duration: 200, base_swing_duration: 100, base_recover_duration: 100, forward_movement: 0.8, ), ( stage: 3, base_damage: 130, max_damage: 130, damage_increase: 0, knockback: 2.0, range: 3.5, angle: 30.0, base_buildup_duration: 200, base_swing_duration: 100, base_recover_duration: 100, forward_movement: 0.8, ), ( stage: 4, base_damage: 130, max_damage: 130, damage_increase: 0, knockback: 8.0, range: 3.5, angle: 30.0, base_buildup_duration: 200, base_swing_duration: 100, base_recover_duration: 100, forward_movement: 0.8, ), ], initial_energy_gain: 0, max_energy_gain: 0, energy_increase: 0, speed_increase: 0.0, max_speed_increase: 1.0, is_interruptible: false, )