BasicRanged( energy_cost: 800, buildup_duration: 800, recover_duration: 50, projectile: ( hit_solid: [ Explode(( effects: [ Entity( Some(OutOfGroup), Damage(( source: Explosion, value: 50.0, )), ), Entity( Some(InGroup), Damage(( source: Healing, value: 140.0, )), ), ], radius: 6.0, energy_regen: 0, )), Vanish, ], hit_entity: [ Explode(( effects: [ Entity( Some(OutOfGroup), Damage(( source: Explosion, value: 50.0, )), ), Entity( Some(InGroup), Damage(( source: Healing, value: 140.0, )), ), ], radius: 6.0, energy_regen: 0, )), Vanish, ], time_left: 20, // seconds owner: None, ignore_group: true, ), projectile_body: Object(BoltNature), /*projectile_light: Some(LightEmitter { col: (0.0, 1.0, 0.0).into(), ..Default::default() }),*/ projectile_gravity: Some(Gravity(0.5)), projectile_speed: 40.0, ),