BasicMelee( energy_cost: 0, buildup_duration: 0.3, swing_duration: 0.1, recover_duration: 0.6, base_damage: 15.0, base_poise_damage: 60.0, knockback: ( strength: 15.0, direction: Away), range: 5.0, max_angle: 60.0, damage_effect: Some(Buff(( kind: Crippled, dur_secs: 10.0, strength: Value(0.5), chance: 1.0, ))), damage_kind: Slashing, )