ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Bash( damage: 0, poise: 0, knockback: 0, energy_regen: 0, ), scaled: Some(( kind: Bash( damage: 20, poise: 30, knockback: 20, energy_regen: 30, ))), range: 4.5, angle: 15.0, ), charge_duration: 0.6, swing_duration: 0.2, hit_timing: 0.5, recover_duration: 0.5, )