BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 0.4, projectile: NecroticSphere( damage: 45.0, radius: 5.0, min_falloff: 0.9, ), projectile_body: Object(FireworkPurple), projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, )