# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added - Added new debug item - Bows give experience by projectiles having an owner - Allow cancelling chunk generation - Include licence in assets - Added dropping items - Added initial region system implementation - Added /giveitem command - Strip Linux executables - Added moon - Added clouds - Added tarpaulin coverage - Added ability to jump while underwater - Added proper SFX system - Added changelog - Added animated Map and Minimap position indicator - Added visuals to indicate strength compared to the player - Added Scrolling Combat Text (SCT) & Settings for it - Added a Death Screen and Hurt Screen - Added randomly selected Loading Screen background images ### Changed - Fixed near and far view planes - Improvements to armor names - Animation fixes to line up with true positions - Proper message for command permission check failure - Improved meshing - Improved dusk - Improved movement and climbing - Improved water rendering and chunk render order - Moved computations to terrain fragment shaders - Fixed title music - Made rolling less violent when changing directions - Fixed singleplayer crash - Improved error information in client and server - Store items as RON files - Updated download info in readme - Fixed cloud performance - Fixed region display name - Fixed the bow fire rate - Healthbars now flash on critical health - Fixed ghosts when going back to character screen - Fixed not being able to unmount - Fixed non-humanoids being able to climb and glide - Made shadows and lights use interpolated positions ### Removed - Remove heaptrack as it is now deprecated ## [0.4.0] - 2019-10-10 ### Added - Added adjustable FOV slider - Added /explosion command - Added first person switch - Added singleplayer server settings - Added admin check for commands - Started asset reloading system - Added SRGB conversion in shaders - Added adminify to give temp admin privilages ### Changed - Collision and fall damage fixes - Switched to eventbus system - Improved seed generation, diffusion function - Switch to hashbrown in server/client - Improved colors and lighting - Replaced view distance culling with frustum culling ## [0.3.0] - 2019-08-04 ### Added - Added enemies - Added player info to debug window - Added server info - Game settings persist after closing - Added caves - Added random NPC names - Added tree roots, houses, basic lights - Added XP and leveling - Added build mode - Character customization, multiple races - Inventories (WIP) - Day/night, better shaders, voxel shadows ### Changed - Fixed attack delay - Fixed disclaimer to show only once - Only send physics updates for entities within view distance - Fix for headphones and invalid device parameters - Fixed asset names for consistancy - Fixes animals jumping after their target no matter how far\ - Improved SFX in caves - Better combat, movement, and animations - Many performance optimizations - Better world generation, more biomes ## [0.2.0] - 2019-05-28 ### Added - Hang Gliding - Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands. - Name tags: You can finally know who is this guy with the blue shirt! - Singleplayer: No need to start a server just to play alone - Character customization: It isn't fully complete but still allows you to look different than others - Music! - Major performance improvements related to the fact that we rewrote the entire game - 0% chance to get a deadlock - Animations: You finally can move your limbs! - Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players - When a server dies the game no longer crashes - you will be just kicked to the main menu ## [0.1.0] - 2018-XX-XX _0.1.0 was part of the legacy engine_ [unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=master [0.0.4]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0 [0.0.3]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0 [0.0.2]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0 [0.0.1]: https://gitlab.com/veloren/game