EntityConfig ( name: Name("Guard"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: Uninit, hands: TwoHanded(Choice([ (1.0, Some(Item("common.items.weapons.sword.cobalt-0"))), (2.0, Some(Item("common.items.weapons.bow.metal-2"))), (1.0, Some(Item("common.items.weapons.axe.cobalt_axe-0"))), ])), meta: [ SkillSetAsset("common.skillset.village.guard"), ], )