ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Slash( damage: 5.0, poise: 50.0, knockback: 0.0, energy_regen: 0.0, ), scaled: Some(Slash( damage: 45.0, poise: 150.0, knockback: 0.0, energy_regen: 0.0, )), range: 5.0, angle: 45.0, ), charge_duration: 1.5, swing_duration: 0.1, hit_timing: 0.8, recover_duration: 0.5, specifier: Some(GroundCleave), )