({ Armor(Chest): Choice([ (1.0, Some(Item("common.items.armor.misc.chest.worker_green_0"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_green_1"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_red_0"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_red_1"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_purple_0"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_purple_1"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_0"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_1"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_orange_0"))), (1.0, Some(Item("common.items.armor.misc.chest.worker_orange_1"))), ]), Armor(Legs): Choice([ (1.0, Some(Item("common.items.armor.misc.pants.worker_blue"))), (1.0, Some(Item("common.items.armor.misc.pants.worker_brown"))), ]), Armor(Feet): Choice([ (1.0, Some(Item("common.items.armor.misc.foot.sandals"))), (1.0, Some(Item("common.items.armor.cloth_blue.foot"))), ]), Armor(Head): Choice([ (1.0, Some(Item("common.items.armor.misc.head.spikeguard"))), ]), })