// Times: Some(Day or Night) or None [both] // Weathers: Some(Clear, Cloudy, Rain, or Storm) or None [any weather] // Biomes: Grassland, Forest, Desert, Snowland, Lake, Mountain, Ocean, Jungle, Savannah, Taiga // planned biomes: Swamp // Number after biome indicates weighting; higher numbers are less frequent // Sites: Settlement(Default, Cliff, or Desert), Cave, Dungeon(Old or Gnarling), or Void [none] // Music states: Activity(Explore or Combat) // Combat music is looped. Needs three files: start, loop, and end. Start contains leadup to the loop. // It's recommended to also have appropriate metadata for those who listen via the game files :) ( tracks: [] )