RepeaterRanged( energy_cost: 5.0, buildup_duration: 0.2, shoot_duration: 0.3, recover_duration: 0.5, max_speed: 4.0, half_speed_at: 3, projectile: Arrow( damage: 5.0, knockback: 0, energy_regen: 0, ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 100.0, )