BasicRanged( energy_cost: 0, buildup_duration: 1.125, recover_duration: 0.8, projectile: NecroticSphere( damage: 67.5, radius: 5.0, min_falloff: 0.9, ), projectile_body: Object(FireworkPurple), projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, )