use super::SysTimer; use crate::{client::Client, presence::Presence}; use common::{comp::Pos, span, terrain::TerrainGrid}; use common_net::msg::ServerGeneral; use common_sys::state::TerrainChanges; use specs::{Join, Read, ReadExpect, ReadStorage, System, Write}; /// This systems sends new chunks to clients as well as changes to existing /// chunks pub struct Sys; impl<'a> System<'a> for Sys { #[allow(clippy::type_complexity)] // TODO: Pending review in #587 type SystemData = ( ReadExpect<'a, TerrainGrid>, Read<'a, TerrainChanges>, Write<'a, SysTimer>, ReadStorage<'a, Pos>, ReadStorage<'a, Presence>, ReadStorage<'a, Client>, ); fn run( &mut self, (terrain, terrain_changes, mut timer, positions, presences, clients): Self::SystemData, ) { span!(_guard, "run", "terrain_sync::Sys::run"); timer.start(); // Sync changed chunks 'chunk: for chunk_key in &terrain_changes.modified_chunks { let mut lazy_msg = None; for (presence, pos, client) in (&presences, &positions, &clients).join() { if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance) { if lazy_msg.is_none() { lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate { key: *chunk_key, chunk: Ok(Box::new(match terrain.get_key(*chunk_key) { Some(chunk) => chunk.clone(), None => break 'chunk, })), })); } lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg)); } } } // TODO: Don't send all changed blocks to all clients // Sync changed blocks let mut lazy_msg = None; for (_, client) in (&presences, &clients).join() { if lazy_msg.is_none() { lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates( terrain_changes.modified_blocks.clone(), ))); } lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg)); } timer.end(); } }