//! # Implementing new commands. //! To implement a new command, add an instance of `ChatCommand` to `CHAT_COMMANDS` //! and provide a handler function. use crate::Server; use chrono::{NaiveTime, Timelike}; use common::{ comp, msg::ServerMsg, npc::{get_npc_name, NpcKind}, state::TimeOfDay, }; use rand::Rng; use specs::{Builder, Entity as EcsEntity, Join}; use vek::*; use lazy_static::lazy_static; use scan_fmt::scan_fmt; /// Struct representing a command that a user can run from server chat. pub struct ChatCommand { /// The keyword used to invoke the command, omitting the leading '/'. pub keyword: &'static str, /// A format string for parsing arguments. arg_fmt: &'static str, /// A message that explains how the command is used. help_string: &'static str, /// Handler function called when the command is executed. /// # Arguments /// * `&mut Server` - the `Server` instance executing the command. /// * `EcsEntity` - an `Entity` corresponding to the player that invoked the command. /// * `String` - a `String` containing the part of the command after the keyword. /// * `&ChatCommand` - the command to execute with the above arguments. /// Handler functions must parse arguments from the the given `String` (`scan_fmt!` is included for this purpose). handler: fn(&mut Server, EcsEntity, String, &ChatCommand), } impl ChatCommand { /// Creates a new chat command. pub fn new( keyword: &'static str, arg_fmt: &'static str, help_string: &'static str, handler: fn(&mut Server, EcsEntity, String, &ChatCommand), ) -> Self { Self { keyword, arg_fmt, help_string, handler, } } /// Calls the contained handler function, passing `&self` as the last argument. pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) { (self.handler)(server, entity, args, self); } } lazy_static! { /// Static list of chat commands available to the server. pub static ref CHAT_COMMANDS: Vec = vec![ ChatCommand::new( "jump", "{d} {d} {d}", "/jump : Offset your current position", handle_jump, ), ChatCommand::new( "goto", "{d} {d} {d}", "/goto : Teleport to a position", handle_goto, ), ChatCommand::new( "alias", "{}", "/alias : Change your alias", handle_alias, ), ChatCommand::new( "tp", "{}", "/tp : Teleport to another player", handle_tp, ), ChatCommand::new( "kill", "{}", "/kill : Kill yourself", handle_kill, ), ChatCommand::new( "time", "{} {s}", "/time : Set the time of day", handle_time, ), ChatCommand::new( "spawn", "{} {} {d}", "/spawn [amount] : Spawn a test entity", handle_spawn, ), ChatCommand::new( "players", "{}", "/players : Show the online players list", handle_players, ), ChatCommand::new( "help", "", "/help: Display this message", handle_help), ChatCommand::new( "health", "{}", "/health : Set your current health", handle_health, ), ChatCommand::new( "build", "", "/build : Toggles build mode on and off", handle_build, ), ChatCommand::new( "tell", "{}", "/tell : Send a message to another player", handle_tell, ), ChatCommand::new( "killnpcs", "{}", "/killnpcs : Kill the NPCs", handle_killnpcs, ), ChatCommand::new( "object", "{}", "/object [Name]: Spawn an object", handle_object, ), ChatCommand::new( "light", "{} {} {} {} {} {} {}", "/light > < > <>>: Spawn entity with light", handle_light, ), ChatCommand::new( "lantern", "{} ", "/lantern : adds/remove light near player", handle_lantern, ), ]; } fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32); match (opt_x, opt_y, opt_z) { (Some(x), Some(y), Some(z)) => { match server.state.read_component_cloned::(entity) { Some(current_pos) => { server .state .write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z))); server.state.write_component(entity, comp::ForceUpdate); } None => server.clients.notify( entity, ServerMsg::private(String::from("You have no position!")), ), } } _ => server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))), } } fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32); match server.state.read_component_cloned::(entity) { Some(_pos) => match (opt_x, opt_y, opt_z) { (Some(x), Some(y), Some(z)) => { server .state .write_component(entity, comp::Pos(Vec3::new(x, y, z))); server.state.write_component(entity, comp::ForceUpdate); } _ => server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))), }, None => { server.clients.notify( entity, ServerMsg::private(String::from("You don't have any position!")), ); } } } fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) { server .state .ecs_mut() .write_storage::() .get_mut(entity) .map(|s| s.health.set_to(0, comp::HealthSource::Suicide)); } fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let time = scan_fmt!(&args, action.arg_fmt, String); let new_time = match time.as_ref().map(|s| s.as_str()) { Some("night") => NaiveTime::from_hms(0, 0, 0), Some("dawn") => NaiveTime::from_hms(5, 0, 0), Some("day") => NaiveTime::from_hms(12, 0, 0), Some("dusk") => NaiveTime::from_hms(17, 0, 0), Some(n) => match n.parse() { Ok(n) => n, Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") { Ok(time) => time, Err(_) => { server.clients.notify( entity, ServerMsg::private(format!("'{}' is not a valid time.", n)), ); return; } }, }, None => { server.clients.notify( entity, ServerMsg::private("You must specify a time!".to_string()), ); return; } }; server.state.ecs_mut().write_resource::().0 = new_time.num_seconds_from_midnight() as f64; server.clients.notify( entity, ServerMsg::private(format!( "Time changed to: {}", new_time.format("%H:%M").to_string() )), ); } fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let opt_hp = scan_fmt!(&args, action.arg_fmt, u32); match server .state .ecs_mut() .write_storage::() .get_mut(entity) { Some(stats) => match opt_hp { Some(hp) => stats.health.set_to(hp, comp::HealthSource::Command), None => { server.clients.notify( entity, ServerMsg::private(String::from("You must specify health amount!")), ); } }, None => server.clients.notify( entity, ServerMsg::private(String::from("You have no position.")), ), } } fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let opt_alias = scan_fmt!(&args, action.arg_fmt, String); match opt_alias { Some(alias) => { server .state .ecs_mut() .write_storage::() .get_mut(entity) .map(|player| player.alias = alias); } None => server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))), } } fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let opt_alias = scan_fmt!(&args, action.arg_fmt, String); match opt_alias { Some(alias) => { let ecs = server.state.ecs(); let opt_player = (&ecs.entities(), &ecs.read_storage::()) .join() .find(|(_, player)| player.alias == alias) .map(|(entity, _)| entity); match server.state.read_component_cloned::(entity) { Some(_pos) => match opt_player { Some(player) => match server.state.read_component_cloned::(player) { Some(pos) => { server.state.write_component(entity, pos); server.state.write_component(entity, comp::ForceUpdate); } None => server.clients.notify( entity, ServerMsg::private(format!( "Unable to teleport to player '{}'!", alias )), ), }, None => { server.clients.notify( entity, ServerMsg::private(format!("Player '{}' not found!", alias)), ); server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))); } }, None => { server .clients .notify(entity, ServerMsg::private(format!("You have no position!"))); } } } None => server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))), } } fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let (opt_align, opt_id, opt_amount) = scan_fmt!(&args, action.arg_fmt, String, NpcKind, String); // This should be just an enum handled with scan_fmt! let opt_agent = alignment_to_agent(&opt_align.unwrap_or(String::new()), entity); let _objtype = scan_fmt!(&args, action.arg_fmt, String); // Make sure the amount is either not provided or a valid value let opt_amount = opt_amount .map_or(Some(1), |a| a.parse().ok()) .and_then(|a| if a > 0 { Some(a) } else { None }); match (opt_agent, opt_id, opt_amount) { (Some(agent), Some(id), Some(amount)) => { match server.state.read_component_cloned::(entity) { Some(pos) => { for _ in 0..amount { let vel = Vec3::new( rand::thread_rng().gen_range(-2.0, 3.0), rand::thread_rng().gen_range(-2.0, 3.0), 10.0, ); let body = kind_to_body(id); server .create_npc(pos, get_npc_name(id), body) .with(comp::Vel(vel)) .with(agent) .build(); } server.clients.notify( entity, ServerMsg::private(format!("Spawned {} entities", amount).to_owned()), ); } None => server.clients.notify( entity, ServerMsg::private("You have no position!".to_owned()), ), } } _ => server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))), } } fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) { let ecs = server.state.ecs(); let players = ecs.read_storage::(); let count = players.join().count(); let header_message: String = format!("{} online players: \n", count); if count > 0 { let mut player_iter = players.join(); let first = player_iter.next().unwrap().alias.to_owned(); let player_list = player_iter.fold(first, |mut s, p| { s += ",\n"; s += &p.alias; s }); server .clients .notify(entity, ServerMsg::private(header_message + &player_list)); } else { server .clients .notify(entity, ServerMsg::private(header_message)); } } fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) { if server .state .read_storage::() .get(entity) .is_some() { server .state .ecs() .write_storage::() .remove(entity); server.clients.notify( entity, ServerMsg::private(String::from("Toggled off build mode!")), ); } else { let _ = server .state .ecs() .write_storage::() .insert(entity, comp::CanBuild); server.clients.notify( entity, ServerMsg::private(String::from("Toggled on build mode!")), ); } } fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) { for cmd in CHAT_COMMANDS.iter() { server .clients .notify(entity, ServerMsg::private(String::from(cmd.help_string))); } } fn alignment_to_agent(alignment: &str, target: EcsEntity) -> Option { match alignment { "hostile" => Some(comp::Agent::Enemy { target: None }), "friendly" => Some(comp::Agent::Pet { target, offset: Vec2::zero(), }), // passive? _ => None, } } fn kind_to_body(kind: NpcKind) -> comp::Body { match kind { NpcKind::Humanoid => comp::Body::Humanoid(comp::humanoid::Body::random()), NpcKind::Pig => comp::Body::Quadruped(comp::quadruped::Body::random()), NpcKind::Wolf => comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random()), } } fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) { let ecs = server.state.ecs(); let mut stats = ecs.write_storage::(); let players = ecs.read_storage::(); let mut count = 0; for (stats, ()) in (&mut stats, !&players).join() { count += 1; stats.health.set_to(0, comp::HealthSource::Command); } let text = if count > 0 { format!("Destroyed {} NPCs.", count) } else { "No NPCs on server.".to_string() }; server.clients.notify(entity, ServerMsg::private(text)); } fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) { let obj_type = scan_fmt!(&args, _action.arg_fmt, String); let pos = server .state .ecs() .read_storage::() .get(entity) .copied(); if let Some(pos) = pos { let obj_type = match obj_type.as_ref().map(String::as_str) { Some("Scarecrow") => comp::object::Body::Scarecrow, Some("Cauldron") => comp::object::Body::Cauldron, Some("Chest_Vines") => comp::object::Body::ChestVines, Some("Chest") => comp::object::Body::Chest, Some("Chest_Dark") => comp::object::Body::ChestDark, Some("Chest_Demon") => comp::object::Body::ChestDemon, Some("Chest_Gold") => comp::object::Body::ChestGold, Some("Chest_Light") => comp::object::Body::ChestLight, Some("Chest_Open") => comp::object::Body::ChestOpen, Some("Chest_Skull") => comp::object::Body::ChestSkull, Some("Pumpkin_1") => comp::object::Body::Pumpkin1, Some("Pumpkin_2") => comp::object::Body::Pumpkin2, Some("Pumpkin_3") => comp::object::Body::Pumpkin3, Some("Pumpkin_4") => comp::object::Body::Pumpkin4, Some("Pumpkin_5") => comp::object::Body::Pumpkin5, Some("Campfire") => comp::object::Body::Campfire, Some("Lantern_Ground") => comp::object::Body::LanternGround, Some("Lantern_Ground_Open") => comp::object::Body::LanternGroundOpen, Some("Lantern_Standing_2") => comp::object::Body::LanternStanding2, Some("Lantern_Standing") => comp::object::Body::LanternStanding, Some("Potion_Blue") => comp::object::Body::PotionBlue, Some("Potion_Green") => comp::object::Body::PotionGreen, Some("Potion_Red") => comp::object::Body::PotionRed, Some("Crate") => comp::object::Body::Crate, Some("Tent") => comp::object::Body::Tent, Some("Bomb") => comp::object::Body::Bomb, Some("Window_Spooky") => comp::object::Body::WindowSpooky, Some("Carpet_1") => comp::object::Body::Carpet1, Some("Table") => comp::object::Body::Table, Some("Drawer") => comp::object::Body::Drawer, Some("Bed_Blue") => comp::object::Body::BedBlue, Some("Anvil") => comp::object::Body::Anvil, Some("Gravestone_1") => comp::object::Body::Gravestone1, Some("Gravestone_2") => comp::object::Body::Gravestone2, Some("Chair") => comp::object::Body::Chair, Some("Bench") => comp::object::Body::Bench, _ => { return server .clients .notify(entity, ServerMsg::chat(String::from("Object not found!"))); } }; server.create_object(pos, obj_type).build(); server .clients .notify(entity, ServerMsg::chat(format!("Spawned object."))); } else { server .clients .notify(entity, ServerMsg::chat(format!("You have no position!"))); } } fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32); let mut light_emitter = comp::LightEmitter::default(); if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) { light_emitter.col = Rgb::new(r, g, b) }; if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) { light_emitter.offset = Vec3::new(x, y, z) }; if let Some(s) = opt_s { light_emitter.strength = s }; let pos = server .state .ecs() .read_storage::() .get(entity) .copied(); if let Some(pos) = pos { server .state .ecs_mut() .create_entity_synced() .with(pos) .with(comp::ForceUpdate) .with(light_emitter) .build(); server .clients .notify(entity, ServerMsg::chat(format!("Spawned object."))); } else { server .clients .notify(entity, ServerMsg::chat(format!("You have no position!"))); } } fn handle_lantern(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) { if server .state .read_storage::() .get(entity) .is_some() { server .state .ecs() .write_storage::() .remove(entity); server.clients.notify( entity, ServerMsg::chat(String::from("You put out the lantern.")), ); } else { let _ = server .state .ecs() .write_storage::() .insert( entity, comp::LightEmitter { offset: Vec3::new(1.0, 0.2, 0.8), col: Rgb::new(0.824, 0.365, 0.196), strength: 1.5, }, ); server.clients.notify( entity, ServerMsg::chat(String::from("You lighted your lantern.")), ); } } fn handle_tell(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) { let opt_alias = scan_fmt!(&args, action.arg_fmt, String); match opt_alias { Some(alias) => { let ecs = server.state.ecs(); let opt_player = (&ecs.entities(), &ecs.read_storage::()) .join() .find(|(_, player)| player.alias == alias) .map(|(entity, _)| entity); let msg = &args[alias.len()..args.len()]; match opt_player { Some(player) => { if player != entity { if msg.len() > 1 { let opt_name = ecs .read_storage::() .get(entity) .map(|s| s.alias.clone()); match opt_name { Some(name) => { server.clients.notify( player, ServerMsg::tell(format!("{} tells you:{}", name, msg)), ); server.clients.notify( entity, ServerMsg::tell(format!("You tell {}:{}", alias, msg)), ); } None => { server.clients.notify( entity, ServerMsg::private(String::from("You do not exist!")), ); } } } else { server.clients.notify( entity, ServerMsg::private(format!( "You really should say something to {}!", alias )), ); } } else { server .clients .notify(entity, ServerMsg::private(format!("Don't be crazy!"))); } } None => { server.clients.notify( entity, ServerMsg::private(format!("Player '{}' not found!", alias)), ); } } } None => server .clients .notify(entity, ServerMsg::private(String::from(action.help_string))), } }