BasicMelee( energy_cost: 0, buildup_duration: 0.7, swing_duration: 0.1, recover_duration: 0.6, base_damage: 70, base_poise_damage: 10, knockback: ( strength: 10.0, direction: Away), range: 4.0, max_angle: 60.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 2.0, strength: DamageFraction(0.5), chance: 0.1, ))), damage_kind: Slashing, )