pub mod phys; pub mod uid; pub mod util; // Reexports pub use uid::{Uid, UidAllocator}; use specs::World as EcsWorld; pub fn register_local_components(ecs_world: &mut EcsWorld) { ecs_world.register::(); ecs_world.add_resource(UidAllocator::new()); ecs_world.register::(); ecs_world.register::(); ecs_world.register::(); ecs_world.register::(); ecs_world.register::(); }