({ Sword(SDamage): {Sword(UnlockSpin): None}, Sword(SSpeed): {Sword(UnlockSpin): None}, Sword(SCost): {Sword(UnlockSpin): None}, Sword(SSpins): {Sword(UnlockSpin): None}, Axe(LDamage): {Axe(UnlockLeap): None}, Axe(LKnockback): {Axe(UnlockLeap): None}, Axe(LCost): {Axe(UnlockLeap): None}, Axe(LDistance): {Axe(UnlockLeap): None}, Hammer(LDamage): {Hammer(UnlockLeap): None}, Hammer(LCost): {Hammer(UnlockLeap): None}, Hammer(LDistance): {Hammer(UnlockLeap): None}, Hammer(LKnockback): {Hammer(UnlockLeap): None}, Hammer(LRange): {Hammer(UnlockLeap): None}, Bow(RDamage): {Bow(UnlockRepeater): None}, Bow(RGlide): {Bow(UnlockRepeater): None}, Bow(RArrows): {Bow(UnlockRepeater): None}, Bow(RCost): {Bow(UnlockRepeater): None}, Staff(SDamage): {Staff(UnlockShockwave): None}, Staff(SKnockback): {Staff(UnlockShockwave): None}, Staff(SRange): {Staff(UnlockShockwave): None}, Staff(SCost): {Staff(UnlockShockwave): None}, Sceptre(AStrength): {Sceptre(UnlockAura): None}, Sceptre(ADuration): {Sceptre(UnlockAura): None}, Sceptre(ARange): {Sceptre(UnlockAura): None}, Sceptre(ACost): {Sceptre(UnlockAura): None}, })