BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 0.7, projectile: SeaBomb( damage: 20.0, radius: 5.0, energy_regen: 5.0, min_falloff: 0.5, ), projectile_body: Object(BoltFire), /*projectile_light: Some(LightEmitter { col: (1.0, 0.75, 0.11).into(), ..Default::default() }),*/ projectile_speed: 60.0, num_projectiles: 1, projectile_spread: 0.0, )