#version 420 core layout(set = 0, binding = 0) uniform texture2D t_src_color; layout(set = 0, binding = 1) uniform sampler s_src_color; layout(location = 0) in vec2 uv; layout(location = 0) out vec4 tgt_color; void main() { vec4 color = texture(sampler2D(t_src_color, s_src_color), uv); tgt_color = vec4(color.rgb, 1); }