# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added - Added music system - Added zoomable and rotatable minimap - Added rotating orientation marker to main-map - Added daily Mac builds - Allow spawning individual pet species, not just generic body kinds. - Configurable fonts - Configurable keybindings from the Controls menu - Tanslation status tracking - Added gamma setting - Added new orc hairstyles - Added sfx for wielding/unwielding weapons - Fixed NPCs attacking the player forever after killing them - Added sfx for collecting, dropping and using inventory items - New attack animation - weapon control system - Game pauses when in singleplayer and pause menu - Added authentication system (to play on the official server register on https://account.veloren.net) - Added gamepad/controller support - Added player feedback when attempting to pickup an item with a full inventory - Added free look - Added Italian translation - Added Portuguese translation - Added Turkish translation - Complete rewrite of the combat system into a state machine - Abilities like Dash and Triplestrike - Armor can now be eqipped as items - Fireball explosions - Inventory supports stacking - Many new armors and weapons to find in chests - Fleshed out "attack" animation into alpha, beta and spin type attacks - Fleshed out range attack into charging and shooting anims for staff/bow - Customized attack animation for hammers and axes - German translation - Added a silhouette for players when they are occluded - Added transparency to the player when zooming in - Made armor and hotbar slots actually function - Added dragging and right-click to use functionality to inventory, armor & hotbar slots - Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor - 6 new music tracks - Added basic world and civilisation simulation - Added overhauled towns - Added fields, crops and scarecrows - Added paths - Added bridges - Added procedural house generation - Added lampposts - Added NPCs that spawn in towns - Added simple dungeons - Added sub-voxel noise effect - Added waypoints next to dungeons - Made players spawn in towns - Added non-uniform block heights - Added `/sudo` command ### Changed - Brighter / higher contrast main-map - Removed highlighting of non-collectible sprites - Fixed /give_exp ignoring player argument - Extend run sfx to small animals to prevent sneak attacks by geese. - Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc) - Started changing the visual theme of the UI - Merge of the Bag and Character-Screen - Merge of the Map and Questlog - Overhauled icon art - Asset cleanup to lower client-size - Rewrote the humanoid skeleton to be more ideal for attack animations - Arrows can no longer hurt their owners ### Removed ## [0.5.0] - 2019-01-31 ### Added - Added new debug item - Bows give experience by projectiles having an owner - Allow cancelling chunk generation - Include licence in assets - Added dropping items - Added initial region system implementation - Added /giveitem command - Strip Linux executables - Added moon - Added clouds - Added tarpaulin coverage - Added ability to jump while underwater - Added proper SFX system - Added changelog - Added animated Map and Minimap position indicator - Added visuals to indicate strength compared to the player - Added Scrolling Combat Text (SCT) & Settings for it - Added a Death Screen and Hurt Screen - Added randomly selected Loading Screen background images - Added options to disable clouds and to use cheaper water rendering - Added client-side character saving - Added a localization system to provide multi-language support to voxygen - Added French language for Voxygen - Added rivers and lakes which follow realistic physical paths. - Added a sophisticated erosion system for world generation which dramatically changes the world layout. - Added tracking of sediment vs. bedrock, which is visually reflected in the world. - Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility. - Added a default map, which is used to speed up starting single player. - Added a 3D renderered map, which is also used by the server to send the map to the client. - Added fullscreen and window size to settings so that they can be persisted - Added coverage based scaling for pixel art - 28 new mobs - Added waypoints - Added pathfinding to NPCs - Overhauled NPC AI - Pets now attack enemies and defend their owners - Added collars to tame wild animals ### Changed - Controls pane in settings window now shows actual configured keys - Fixed scroll wheel and roll keys on OS X - Fixed near and far view planes - Improvements to armor names - Animation fixes to line up with true positions - Proper message for command permission check failure - Improved meshing - Improved dusk - Improved movement and climbing - Improved water rendering and chunk render order - Moved computations to terrain fragment shaders - Fixed title music - Made rolling less violent when changing directions - Fixed singleplayer crash - Improved error information in client and server - Store items as RON files - Updated download info in readme - Fixed cloud performance - Fixed region display name - Fixed the bow fire rate - Healthbars now flash on critical health - Fixed ghosts when going back to character screen - Fixed not being able to unmount - Fixed non-humanoids being able to climb and glide - Made shadows and lights use interpolated positions - Changed "Create Character" button position - Made clouds bigger, more performant and prettier - Terrain meshing optimized further - Tree leaves no longer color blended - Actual character stats displayed in character window - Made significant changes to the noise functions used for world generation. - Improved colors during world generation. - Significantly reduced the use of warp during world generation. - Parallelized and otherwise sped up significant parts of world generation. - Various performance improvements to world generation. - Nametags now a fixed size and shown in a limited range - Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes. - Names of NPCs spawned in the wild now include their species. ### Removed - Remove heaptrack as it is now deprecated ## [0.4.0] - 2019-10-10 ### Added - Added adjustable FOV slider - Added /explosion command - Added first person switch - Added singleplayer server settings - Added admin check for commands - Started asset reloading system - Added SRGB conversion in shaders - Added adminify to give temp admin privilages ### Changed - Collision and fall damage fixes - Switched to eventbus system - Improved seed generation, diffusion function - Switch to hashbrown in server/client - Improved colors and lighting - Replaced view distance culling with frustum culling ## [0.3.0] - 2019-08-04 ### Added - Added enemies - Added player info to debug window - Added server info - Game settings persist after closing - Added caves - Added random NPC names - Added tree roots, houses, basic lights - Added XP and leveling - Added build mode - Character customization, multiple races - Inventories (WIP) - Day/night, better shaders, voxel shadows ### Changed - Fixed attack delay - Fixed disclaimer to show only once - Only send physics updates for entities within view distance - Fix for headphones and invalid device parameters - Fixed asset names for consistancy - Fixes animals jumping after their target no matter how far\ - Improved SFX in caves - Better combat, movement, and animations - Many performance optimizations - Better world generation, more biomes ## [0.2.0] - 2019-05-28 ### Added - Hang Gliding - Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands. - Name tags: You can finally know who is this guy with the blue shirt! - Singleplayer: No need to start a server just to play alone - Character customization: It isn't fully complete but still allows you to look different than others - Music! - Major performance improvements related to the fact that we rewrote the entire game - 0% chance to get a deadlock - Animations: You finally can move your limbs! - Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players - When a server dies the game no longer crashes - you will be just kicked to the main menu ## [0.1.0] - 2018-XX-XX _0.1.0 was part of the legacy engine_ [unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.5.0&to=master [0.0.5]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=v0.5.0 [0.0.4]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0 [0.0.3]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0 [0.0.2]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0 [0.0.1]: https://gitlab.com/veloren/game