use super::utils::*; use crate::{ comp::StateUpdate, sys::character_behavior::{CharacterBehavior, JoinData}, }; use serde::{Deserialize, Serialize}; // const BLOCK_ACCEL: f32 = 30.0; // const BLOCK_SPEED: f32 = 75.0; #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)] pub struct Data; impl CharacterBehavior for Data { fn behavior(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); handle_move(&data, &mut update, 0.4); if !data.physics.on_ground || !(data.inputs.secondary.is_pressed() || data.inputs.primary.is_pressed()) { attempt_wield(data, &mut update); } update } }