// Loot table that exists purely for price rationalisation // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ // High tier Ores (0.025, Item("common.items.mineral.ore.gold")), (0.03, Item("common.items.mineral.ore.silver")), (0.1, Item("common.items.mineral.ore.bloodstone")), (0.2, Item("common.items.mineral.ore.cobalt")), (0.25, Item("common.items.mineral.ore.coal")), // High tier woods (0.05, Item("common.items.log.eldwood")), (0.1, Item("common.items.log.frostwood")), (0.2, Item("common.items.log.ironwood")), (0.5, Item("common.items.log.hardwood")), // High tier Animal Hide (0.025, Item("common.items.crafting_ing.hide.dragon_scale")), (0.05, Item("common.items.crafting_ing.hide.plate")), (0.05, Item("common.items.crafting_ing.hide.leather_troll")), (0.05, Item("common.items.crafting_ing.hide.rugged_hide")), (0.2, Item("common.items.crafting_ing.hide.carapace")), (0.2, Item("common.items.crafting_ing.hide.scales")), // High tier Mob drops (0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")), (0.08, Item("common.items.crafting_ing.animal_misc.large_horn")), (0.08, Item("common.items.crafting_ing.animal_misc.lively_vine")), (0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")), (0.225, Item("common.items.crafting_ing.sticky_thread")), // Ultra Rare drops (0.0005, Item("common.items.crafting_ing.mindflayer_bag_damaged")), ]