/// Template file for EntityConfig, check documentation in code for more /// By the time of writing this comment it lives in common/src/generation.rs #![enable(implicit_some)] ( name: Name("Paddy"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.merchant"), active_hands: InHands((Item("common.items.weapons.sword.cultist"), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )