( name: Name("Guard"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loadout: Extended( hands: TwoHanded(Choice([ (1, Some(Item("common.items.weapons.sword.cobalt-0"))), (2, Some(Item("common.items.weapons.bow.metal-2"))), (1, Some(Item("common.items.weapons.axe.cobalt_axe-0"))), ])), base_asset: Loadout("common.loadout.village.guard"), inventory: [ (25, "common.items.consumable.potion_big"), ], ), loot: LootTable("common.loot_tables.creature.humanoid"), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )