DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 16.0, poise: 50.0, knockback: 6.0, energy_regen: 0.0, ), scaled: Some(Bash( damage: 30.0, poise: 100.0, knockback: 12.0, energy_regen: 0.0, )), range: 2.0, angle: 20.0, ), energy_drain: 0, forward_speed: 1.9, buildup_duration: 1.0, charge_duration: 6.0, swing_duration: 0.1, recover_duration: 1.4, ori_modifier: 0.3, charge_through: false, )