EntityConfig ( name: Name("Yan Hus"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.fallback"), hands: TwoHanded(Choice([ (1.0, Some(Item("common.items.weapons.tool.broom"))), (1.0, Some(Item("common.items.weapons.tool.hoe"))), (1.0, Some(Item("common.items.weapons.tool.pickaxe"))), (1.0, Some(Item("common.items.weapons.tool.rake"))), (1.0, Some(Item("common.items.weapons.tool.shovel-0"))), (1.0, Some(Item("common.items.weapons.tool.shovel-1"))), (1.0, Some(Item("common.items.weapons.bow.bone-1"))), ])), meta: [], )