BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 0.75, projectile: Trap( damage: 12, knockback: 0, energy_regen: 0, ), projectile_body: Object(AdletTrap), projectile_light: None, projectile_speed: 10.0, num_projectiles: 1, projectile_spread: 0.2, move_efficiency: 0.3, )