use super::{ super::{Animation, SkeletonAttr}, QuadrupedSmallSkeleton, }; use std::f32::consts::PI; use vek::*; pub struct JumpAnimation; impl Animation for JumpAnimation { type Skeleton = QuadrupedSmallSkeleton; type Dependency = (f32, f64); fn update_skeleton( skeleton: &Self::Skeleton, (_velocity, _global_time): Self::Dependency, anim_time: f64, _rate: &mut f32, _skeleton_attr: &SkeletonAttr, ) -> Self::Skeleton { let mut next = (*skeleton).clone(); let wave_slow = (anim_time as f32 * 7.0 + PI).sin(); let wave_stop = (anim_time as f32 * 4.5).min(PI / 2.0).sin(); next.pig_head.offset = Vec3::new(0.0, 0.0, -1.5) / 11.0; next.pig_head.ori = Quaternion::rotation_x(wave_stop * 0.4); next.pig_head.scale = Vec3::one() / 10.5; next.pig_chest.offset = Vec3::new(0.0, -9.0, 1.5) / 11.0; next.pig_chest.ori = Quaternion::rotation_x(0.0); next.pig_chest.scale = Vec3::one() / 11.0; next.pig_leg_lf.offset = Vec3::new(-4.5, 3.0, 1.5) / 11.0; next.pig_leg_lf.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3); next.pig_leg_lf.scale = Vec3::one() / 11.0; next.pig_leg_rf.offset = Vec3::new(2.5, 3.0, 1.5) / 11.0; next.pig_leg_rf.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3); next.pig_leg_rf.scale = Vec3::one() / 11.0; next.pig_leg_lb.offset = Vec3::new(-4.5, -4.0, 2.0) / 11.0; next.pig_leg_lb.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3); next.pig_leg_lb.scale = Vec3::one() / 11.0; next.pig_leg_rb.offset = Vec3::new(2.5, -4.0, 2.0) / 11.0; next.pig_leg_rb.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3); next.pig_leg_rb.scale = Vec3::one() / 11.0; next } }