mod client_init; mod start_singleplayer; mod ui; use super::char_selection::CharSelectionState; use crate::{window::Event, Direction, GlobalState, PlayState, PlayStateResult}; use client_init::{ClientInit, Error as InitError}; use common::{clock::Clock, comp}; use log::warn; use start_singleplayer::StartSingleplayerState; use std::time::Duration; use ui::{Event as MainMenuEvent, MainMenuUi}; use vek::*; pub struct MainMenuState { main_menu_ui: MainMenuUi, } impl MainMenuState { /// Create a new `MainMenuState`. pub fn new(global_state: &mut GlobalState) -> Self { Self { main_menu_ui: MainMenuUi::new(global_state), } } } const DEFAULT_PORT: u16 = 59003; // Background colour const BG_COLOR: Rgba = Rgba { r: 0.0, g: 0.3, b: 1.0, a: 1.0, }; impl PlayState for MainMenuState { fn play(&mut self, _: Direction, global_state: &mut GlobalState) -> PlayStateResult { // Set up an fps clock. let mut clock = Clock::new(); // Used for client creation. let mut client_init: Option = None; loop { // Handle window events. for event in global_state.window.fetch_events() { match event { Event::Close => return PlayStateResult::Shutdown, // Pass events to ui. Event::Ui(event) => { self.main_menu_ui.handle_event(event); } // Ignore all other events. _ => {} } } global_state.window.renderer_mut().clear(BG_COLOR); // Poll client creation. match client_init.as_ref().and_then(|init| init.poll()) { Some(Ok(client)) => { self.main_menu_ui.connected(); return PlayStateResult::Push(Box::new(CharSelectionState::new( &mut global_state.window, std::rc::Rc::new(std::cell::RefCell::new(client)), ))); } Some(Err(err)) => { client_init = None; self.main_menu_ui.login_error( match err { InitError::BadAddress(_) | InitError::NoAddress => "Server not found", InitError::ConnectionFailed(_) => "Connection failed", InitError::ClientCrashed => "Client crashed", } .to_string(), ); } None => {} } // Maintain global_state global_state.maintain(); // Maintain the UI. for event in self.main_menu_ui.maintain(global_state) { match event { MainMenuEvent::LoginAttempt { username, server_address, } => { let mut net_settings = &mut global_state.settings.networking; net_settings.username = username.clone(); if !net_settings.servers.contains(&server_address) { net_settings.servers.push(server_address.clone()); } if let Err(err) = global_state.settings.save_to_file() { warn!("Failed to save settings: {:?}", err); } let player = comp::Player::new( username.clone(), Some(global_state.settings.graphics.view_distance), ); if player.is_valid() { // Don't try to connect if there is already a connection in progress. client_init = client_init.or(Some(ClientInit::new( (server_address, DEFAULT_PORT, false), player, false, ))); } else { self.main_menu_ui .login_error("Invalid username".to_string()); } } MainMenuEvent::StartSingleplayer => { return PlayStateResult::Push(Box::new(StartSingleplayerState::new())); } MainMenuEvent::Settings => {} // TODO MainMenuEvent::Quit => return PlayStateResult::Shutdown, MainMenuEvent::DisclaimerClosed => { global_state.settings.show_disclaimer = false } } } // Draw the UI to the screen. self.main_menu_ui.render(global_state.window.renderer_mut()); // Finish the frame. global_state.window.renderer_mut().flush(); global_state .window .swap_buffers() .expect("Failed to swap window buffers!"); // Wait for the next tick clock.tick(Duration::from_millis( 1000 / (global_state.settings.graphics.max_fps as u64), )); } } fn name(&self) -> &'static str { "Title" } }